Stories of Djinn encounters occur all over the Earth; often these Djinn encounters are mistaken as ‘other’ entities rather than their true selves. As is often the case the public at large know very little about the real Djinn and frankly, encounters of Djinn are heavily masked under the guise of Angels, Fairies, Demons, Elemental Entities, Extraterrestrials, Mysterious Creatures, Ghosts of the Dead and Echoes of the Past, yet of the future too. The main point to remember is that these ‘appearances’ and ‘manifestations’ from all over the world are all in fact of Djinn origin. When we think of a ghost and of communicating with them, are we really speaking with our own dear Grandmother, our Grandfather, our Aunt or Uncle; the answer is possibly – no not at all.

However, the Djinn were on this Earth prior to human beings being here, so it is possible that there are those folks whom are ‘possessed’ by the Lesser Djinn. When a living carcass possessed by a Djinn ceases to be, the Djinn within would need to  ‘move out’, and if not having subsequently found another suitable ‘host’, the Djinn would still be in existence, but not connected to an actual living organism at the time.

Can the real historical source of the Djinn be from a god-like or alien source?  Depending on the origin of your school of thought, you could debate that ‘Gods and Aliens’ are in fact one and the same and certainly, in some situations you would be correct. However, for clarity let us explore the definition of a God; when we consider that ‘G-d’ is the perfect ruler of the universe, then if Djinn are entities who are known to either shape-shift, possess or even both, then Djinn would be classed as both Aliens and Gods collectively. Can we consider then that Djinn, Aliens and Gods, all have the same source; all originate from the Universe? Aliens can simply identify that such a creature as an alien, is not indigenous to the planet the referrer is from; yet the ancient Sumerians considered their ‘visitors‘ to be of the realm of Gods. So, one can see that there are many crossovers to discovering the true identity of the Djinn.

And the last thought to bear in mind when reading this account; why are the Djinn present at almost all of the sacred sites we have visited; why the manifestations at these points in time?

 

THE DJINN PART ONE: HISTORY AND MYTHOLOGY:

The story of the Djinn starts with the imprisoned Azazel and his three accompanying angelic comrades, plus his human wife, who were all trapped inside Azazel‘s cherub with the two hundred angels who had accompanied him to the earth. This is the origin of the worship of the legendary demonic seirim, the satyr-like Djinn of the desert, to whom the ancient Semites offered religious sacrifices as mentioned in Leviticus. They are said to be encased within the earth in their cherubim beneath the windswept desert sands.

These entities are also the same Djinn from which our modern-day word ‘Genii‘, has been created, and which is also spoken of in The Koran. The Djinn, (the angels) are said to be imprisoned within the earth and are mentioned of in the testaments of Jesus Christ or rather the testaments of Azazel (one of many names for Jesus Christ over the years). In the Christian Bible however, the Djinn are known as the ‘Satyrs’; Demons to whom the Israelites offered sacrifices and after whom they play the harlot as related in Leviticus 17:7. (G-d equates worshipping other gods than himself with the act of harlotry). In 2 Chronicles 11:14-15 we are told Jeroboam instituted the worship of Azazel and of his cohorts, the satyrs and of the calves which represented them in place of the worship of G-d; the God of Abraham, Isaac and Jacob, the ultimate act of religious harlotry.

THE DJINN PART TWO: HISTORY AND MYTHOLOGY:

In Egypt, the four angels who are entrapped within Azazel‘s cherub are known as the Four Genii of the Amenthes (of Hades). The Greeks also worshipped Azazel and his cohorts. Azazel ‘s and the imprisoned angels’ story was the origin of the myths concerning the satyrs of ancient Greece. It seems almost every civilization has paid homage to these rebellious angels in one form or another. According to The Zohar, with reference to the builders of the Tower of Babel, the first and foremost being Nimrod, they were the subjects of a horrible and demoniacal infatuation in that they impiously wished to abandon the worship of the Lord for that of Satan or the serpent ‘Azazel’ to whom they rendered homage and glory.

Most religions from that point on are scattered across many different lands and the people did in fact worship the rebellious angels under a variety of names and titles, in a large number of religious systems in the post-Noahic Flood period. In all 129 actualities, the Tower of Babel (as well as the city which grew alongside it) was named after Azazel. As we learn from S.F. Dunlap in ‘Vestiges of the Spirit-History of Man’ p.80, one ancient spelling of the name of the angel Azazel was Asas-el. In this vein, he was also known as Abab-el from whence is derived the word Babel (Ibid. p.82).

Babel was named after Azazel (Aba/Abu) for it was there beneath their feet where Abussos was located, where Abu/Aba/Abab-el/Azazel lay entombed within the earth. One may without error call the Tower of Babel the Tower of Azazel (Azazel is also the god Bel of The Bible (Bel is a shortened form of Abab-el). Abab-el is also a cognate of the word Baal). The land of Assyria in a like-way derives its name from the Assyrian god Assar who is Azazel. Azazel was worshipped in many religious systems under a variety of different names, as was his cherub Behemoth. Azazel was known to the Canaanites as Baal (compare to Aba) (G-d equates the worship of Allah of The Koran to the worship of Baal (See Hosea 7:16. The word ‘Allah’ is a cognate of the word ‘Baal’. ‘There was a Babylonian city called Alalah, named after the god Alah, who represented Azazel. See ‘Vestiges of the Spirit-History of Man’ p. 81). The Persian/Zoroastrian deity (the god/the El) known as Azaz (from whence is derived the name Azaz-el) was also known as Aziz (See S.F. Dunlap, ‘Vestiges of the Spirit-History of Man’ p.75). Aziz in Arabic is derived from the root A-z-z and is a cognate of the Hebrew word Oz. Al-Aziz, as must be noted, is one of the names of Allah in Islam.

The Sumerians knew Azazel’s cherub as Enlil, god of storms and of the air, a description of Azazel‘s cherub (En=lord lil=wind/air). Enlil, aka: Azazel‘s cherub Behemoth, was known as the Splendid Serpent of the shining eyes. A serpent is a Biblical name for a cherub. Azazel‘s cherub, Behemoth, was also worshipped as Hadad/Adad/Adodos, the storm god. Behemoth was also personified and worshipped by the Indians as Indra, the god of war and thunder.

The Norse worshipped Azazel‘s cherub as the storm god Thor (from whence is derived our word for Thursday, or Thor‘s day, by which we honour him), the Anglo-Saxons as Thunor, and the Germans as Donar. The Norse also knew Behemoth as Tyr, and as Odin‘s (Azazel‘s) residence, Valhalla (compare to Alalah/Alah). The Irish worshipped Azazel‘s cherub as the sun god/storm god Lugh.

Azazel‘s cherub was also worshipped as the Egyptian Aten (and as the god Ra). The godhead of Aten included a mother (representing Azazel‘s wife), her male child (the first-born human/angel offspring of Azazel and his human wife) and an adult male (representative of Azazel). His cherub was the Greek Dionysus when he appeared as Persephone‘s celestial spouse in the form of a distant sun whose rays played about her. Azazel‘s cherub is the Egyptian Osiris, god of the underworld, later known as Serapis following the Alexandrian conquest, god of the subterranean world (Osiris (Azazel/Azazel‘s cherub), was known under a variety of names as the Hymn of Osiris in the Papyrus of Ani attests. Osiris is named Dionysos by the Greeks. Bacchus is also another name for Dionysos).

The Greeks, Romans, and Etruscans worshipped Behemoth as the sun god Apollo. The Romans knew it as Sol Invictus, which was the Greek Helios. The Greeks also knew it as Phoebus.

The word ‘el,‘ as in elf and angel, means ‘shining one,‘ while ‘an‘ means ‘heaven.‘ Phoebus is Latin for ‘Shining One ‘a moniker used in respect to the god Apollo. Apollo represents Azazel‘s cherub, Behemoth; also known as the Mitra of the Indian Rigveda. It is the Zoroastrian Mithra, the Roman Mithras and the Persian Mehr/Mihr (also related is the cognate name of the angel Metatron).

The Akkadians worshipped Azazel‘s cherub Behemoth as Erra, the god of plague. Azazel/Azazel‘s cherub is the so-called sun-god Nergal of the Chaldeans, god of pestilence and fever (descriptive attributes of Azazel‘s cherub), who was the King of the underworld of Hades, a nomenclature descriptive of his entrapment within the earth. He is also Yama, god of Hades. He is Resheph, the Semitic god of war and plague.

The Phoenicians called Azazel Resheph of the Garden of Eden (from whence he was exiled). He is the Rephan/Remphan of Acts 7:43. He is the Sumerian god Enki (En=lord Ki=Earth). He is Malki- Resha, ruler of wickedness. He is the Yucatec Mayan Itzamna (whose emblem was the Tau cross), the Aztec Tonacatecuhtli.

He is the Sidonian ‘Eshmun’, the Scythian ‘Daramah’. He was at times worshipped under the name Adoni/Adonis, and as Aidoneus, Lord of the Lower World, as well as the shepherd ‘Tammuz’ (Dumuzi) who was said to have descended to the underworld from which he later arises. He is Melqart of Tyre, king of the underworld, the Gaulish Orcus, god of the underworld and the Etruscan Mantus, god of the lower world. He is Moloch/Molec. He is the Ammonite Milcom/Malcolm. In Simon‘s Necronomicon grimoire Azazel‘s cherub is referred to as Cthulu, a name derived from the Sumerian word for the underworld. The Sumerians knew Azazel‘s cherub Behemoth as Kur, a chthonic (underworld) monster. The angel Azazel is also named as one of the chief demons of the mystical Jewish Kabbala. He is the Judaic Ashmodai/Asmodeus, king of demons, whom the Zoroastrians celebrated as Aeshmadaeva. He is the Assyrian Ashur; Aschere ‘is Arabic for Sirius and a cognate of the word Ashur.‘ Compare to the name of the god Ashur, who also represented Azazel. The name Ashur refers to the Dog Star Sirius, a god named for the fact that the heliacal rising of Sirius marked his future release. It must also be mentioned the word Sirius is a cognate of the word Osiris, minus the ‘O‘, plus the ‘u, ‘and like an ‘O‘, Azazel‘s cherub is circular-shaped). He is the Sabine Soranus a word which is also a cognate of ‘Osiris‘. He is Asclepios, the god of healing (whose sign was a red cross).

He is the Roman Saturn, the Geek Kronos. He is the Celtic/Druidic Saman/Samhain, god of herders. He is the Abaddon/Apollyon of The Bible. He is Hadad. He is Mercury. He is the horned-god, Wicca. He is the Norse god Odin, the German Wotan/Woden (from whence comes our word Wednesday (Woden‘s day), by which we honour him. The German Wotan is the Mayan Votan, the self-described snake). He is the Balinese Setesuyara. He is the Egyptian snake god Set (He is the Egyptian Seker/Sokar/Wesir, Lord of the Mysterious Region of the Netherworld.

He is the Phrygian Atys (Attis). He is the Chaldean Ana, King of the Lower World. He is the god An. He is the Amorite Anu (compare to Soranus). He is Anubis (a cognate of Anu as well as Soranus), the Egyptian god of the underworld in the Ogdoad system. He is the Manichean King of Darkness whose kingdom lies below the earth. He is Ptah. He is the Egyptian god Pataikos (the name Patrick is derived from his name. St. Patrick reputedly brought Christianity to Ireland, yet whom is really is a Christianised version of the Egyptian god Pataikos. One of St. Patrick‘s symbols, like Azazel, is the snake/serpent. And like St. Patrick, the god Pataikos was said to protect people from snakes). He is the Egyptian snake god Nehebkau, invoked for protection from snakes and cures for snakebites.

He is the Aztec Mictlantecuhtli, whose name translates as the lord of Mictlan, which is to say, lord of the underworld. He is Chicunauhmictlan, king of the underworld. He is the Welsh Arawn, king of the Otherworld, called Annwn, which by one account translates as ‘underworld‘.

He is the Greek messenger (the word angel translates as messenger) god Hermes (which signifies a Serpent). He is Hermes Trismegistus, the Greek equivalent of the Egyptian Thoth (the wise counsellor). He is the Ptolemaic Hermanubis. He is Manungal. He is the Roman/German/Balkan/Celtic Dis Pater. He is Consus the Councillor. He is the Celtic Aericurus. He is the Roman Elagabalus, the Syrian El-Gabal. He is the Druidic Hu (when initiates into the Druidic Mysteries are buried in a coffin it is to symbolize Azazel‘s interment within the earth).

He is the Greek Dionysus, also known as Bacchus, the Roman Vulcan and the Greek Hephaestus. Hades/Pluto who ruled the underworld also represents Azazel and his entrapment within the earth. Azazel is also known as Sirius; the Hidden God of the Illuminati, so named as his return is associated with the Dog Star Sirius. In Simon‘s Necronomicon Azazel is known as Azag-Thoth (Azag in Sumerian means ‘Enchanter’ or ‘Magician‘; Thoth is the Coptic name given to the Egyptian God of Magic and Wisdom, Tahuti, who was evoked by both the Hermetic Order of the Golden Dawn and by Aleister Crowley (Thoth was known to the Greeks as Hermes, from whence is derived the word “Hermetic.”

All of these gods represented the angel Azazel and also as Kutulu, the man of the underworld; the story of the angels imprisoned beneath the earth and those who take refuge in the oceans are the beings on which styled the ‘Other Gods‘ in the Cthulhu Mythos. They were said to have been imprisoned there after having lost a war against the good Elder Gods; shades of rebellion in heaven. Azazel is sometimes referred to in Hebrew as Paimon (he is invoked under this name in the magic system found in The Book of the Sacred Magic of Abramelin the Mage). Azazel is the Freemasonic Great Architect.

Azazel‘s cherub was known by the Persians as Mithras, the god of light. Origen confirms Mithraism was of Persian origin. Firmicus Maternus tells us Mithraism was based on the Persian rituals of the Magi (See ‘The Error of the Pagan Religions’). The Magi, such as the three Magi (wise men) who sought Jesus at his birth, were Zoroastrians. The cult of Mithras was embraced by Roman Legionaries; it being a contemporary religion to the early Roman Catholic Church by whom was adopted the Mithraic Sacrament. The worship of Mithras (Azazel) in subterranean chambers was done to symbolise his entrapment within the earth. Mithras (aka Azazel‘s cherub Behemoth, the disk) was at times referred to under the religious title of Sol Invictus). Aleister Crowley invoked Azazel under the guise of Choronzon (aka Khoronzon, the Master of Form in the Enochian Magic system of the English Dr. John Dee), the Angel of the Abyss and alternatively as Ra-Hoor-Khuit, god of war and vengeance‖ (See ‘The Book of the Law’).

Azazel is the Islamic Allah. There are churches in the United States presently devoted to the worship of Azazel (one is called The Church of Azazel). He is Ahriman (Angra Nainyu), the Zoroastrian Prince of Evil, chief of the daevas, dweller of the nether world. He is the Egyptian Horus the Child/Harpocrates).

From this historical research on the Djinn, one can see that every religion over time, has either encompassed, experienced or acknowledged the Djinn in some way or other; in some shape or form. Many given names, many given identities but just who are they and how do they connect to our earthly quest?

 

THE DJINN PART THREE: ANGELS AND DEMONS:

“For even the Angels will mark themselves as Demons and the Demons as Angels themselves”.

An interesting point, whereas most people in the world consider the Angel and the Demon to be individual entities, this could not be further from the truth.  Archangel is a term used to describe the true form of those whom walk amongst us. Such forms of origin are Nephilim; a Celestial Being within the Order known as the Keepers; responsible for ministering to humans and to oversee the responsibilities of what are widely known as ‘Guardian Angels’ and the other Celestial Light Beings that act as our guardians and guides. Each Archangel or rather, ‘Keeper’ has specific qualities that distinguish their characteristics and their specific angelic responsibilities.

So, this gives us a broad understanding of what a Djinn or ‘Vampire’ as they are sometimes known as is; a ‘Vampire’ contrary to popular belief of the myths and legends is in fact a Demon and Angel. The ‘Leaders’ are known by many names, such as Keepers, Nephilim, Angels, Demons, Guardians and the ‘Nine Lords of the Abyss’.

 

THE DJINN PART FOUR: THE DJINN IN THE MODERN WORLD:

The Djinn were the first formed creatures on the planet Earth. They were used as manual workers and as their evolution continued, they were empowered to be freethinking individuals. The Djinn though, developed greed and gluttony to such an extreme that Enki made the decision to remove the entire species from the Earth and placed them in a parallel dimension. It is important to note that Enki created the Djinn in his own image and in respect of this the Djinn are known to feed on human blood, being able to poison their victims with a single touch, should they choose to do so, or if they consider it to be Idugga (Righteous). Their poison causes reality-altering hallucinations and can be used either to kill their victims quickly, or to leave victims in a coma-like state while the Djinn feed on their blood over a long period of time. The Djinn are able to read a person’s mind, to learn their deepest desires, however the Djinn do not truly grant wishes as the myths and legends tell us.

Instead, they send their victims into an alternate reality where they believe their wish has been granted, while the Djinn can drink their blood slowly over a course of days. Time passes slowly enough in the alternate reality, so much so that the Djinn’s victims will feel as if they are living an entire lifetime before their physical bodies die. When Djinn access their powers, either their eyes or their hands glow blue.

In Arabian lore, Djinn, further known as Jinn are a race of supernatural beings that have an ability to intervene in the affairs of people; and this is mostly true. The Djinn have the ability to ‘change’. They can be conjured in magical rites to perform various tasks and services.

In Western lore, Djinn are sometimes equated with Demons, but they are not actually the same. It is fair to note that some Demons are also Djinn, but not all Djinn are Demons. They are often portrayed as having a demonic-like appearance, but they can also appear in beautiful, seductive forms. The Djinn are masterful shapeshifters and their favoured forms are of snakes and black dogs, panthers being the favoured creature of shape. They also can masquerade as anything; humans, animals, ghosts and other entities such as extraterrestrials, demons, shadow people, fairies, angels and many more. The Djinn have the ability and the desire to enter this world and interact with all creatures on the planet Earth and have been among the living in antiquity and are now among humans.

 

THE DJINN PART FIVE: ORIGINS:

The Djinn are born of smokeless fire, known as plasma. They live very long lives, yet essentially are not immortal. They live with other supernatural beings in the ‘Kaf’, a mythical range of emerald mountains that encircle the Earth. In modern times, this is known as a parallel dimension. They are malicious and dangerous, capable of bringing bad luck, illness, disaster and death. Even when granting favours, they have a trickster nature and can twist events for the worse.

Though the Djinn can be conjured in magical rites, they are difficult to control. One individual said to have complete power over the Djinn was the legendary Biblical King Solomon. God gave Solomon a copper and iron magic ring, that enabled him to subdue Djinn and which protected him from their powers. The ring was inscribed with a pentacle and in other accounts, it was set with a diamond that had a living force of its own. With the ring, Solomon branded the necks of the Djinn as his slaves and set them to work building the first Temple of Jerusalem and even the entire city of Jerusalem. A jealous Djinn known as Asmodeus, stole Solomon’s ring while he bathed in the river Jordan. The Djinn seated himself on the king’s throne at his palace and reigned over his kingdom, forcing Solomon to become a wanderer. G-d compelled the Djinn to throw the ring into the sea. Solomon retrieved it and punished the Djinn by imprisoning him in a bottle.

Djinn were on the earth before humans. In some accounts, they were created 2000 years before Adapa (before humans) and were equal to angels in stature. Like humans, Djinn have free will and are able to understand good and evil. The purpose of their creation is the same as that of humans, which is to worship Tilmara and Habesha (the two great lights); they are also able to be converted to the Akhkharu religion.

They are responsible for their actions and will be judged at the Last Judgment; at the Final Sign’. If a Djinn is harmed or killed, even inadvertently, Djinn will take revenge, bringing misfortune, illness and even death to the offenders. It is said that if people find a snake in their house, they should call out to it for three days before killing it. If the snake is a shape-shifted Djinn it will leave; if it remains after three days, it is therefore an ordinary snake and can be killed

 

THE DJINN PART SIX: THEIR EXISTENCE AND LIFE SPAN:

The life span of Djinn is much longer than of humans, yet eventually they do die. They are both male and female and do have children. They eat human meat, bones and drink the blood and sexual fluids of humans. They play, sleep, and have their own pet animals, especially cats. Although they can live anywhere, they prefer remote and lonely places, such as deserts, ruins, caves, and tunnels. They also inhabit places of impurity such as graveyards, garbage dumps, bathrooms, pastures and they can live in houses occupied by people. They like to sit in the places between the shade and the sunlight and move around in the first darkness of an evening, they also like marketplaces. Some Djinn do become attached to human beings and function like companion spirits. The joining of humans and Djinn in marriage is a practice in some parts of the planet Earth. A mixed marriage is believed to be capable of re-producing offspring, though this is not desirable. In lore, the Queen of Sheba, who fascinated King Solomon, was rumoured to be part Djinn.

Djinn are capable of possessing human beings by entering the blood stream and circulating rapidly through the body. Asking a Djinn to leave or by bargaining with it, may not be enough for it to leave and someone who is a trained exorcist may be needed to perform an exorcism to get it out of the body.

Djinn encounters occur everywhere; often being interpreted as other entities rather than their true selves; this is especially the case in areas where little is known about them. Encounters with angels, fairies, demons, elemental, extraterrestrials, mysterious creatures and ghosts of the dead may all be Djinn in disguise, either playing tricks or carrying out an agenda.

 

THE DJINN PART SEVEN: QUICK REFERENCE:

  1. Djinn exist in a parallel dimension in the physical world. They are here, but in a place/dimension we cannot normally experience, seen to us in ‘Ghost‘ forms.
  2. Djinn can shape shift into human form, either male form or female. There may be something striking or odd about them, especially in their eyes. They exhibit unusual behaviour.
  3. As shapeshifters, Djinn will shape-shift into almost anything that suits their purposes.
  4. Djinn can eat human food when they take human form, but human food does not sustain them. It gives them pleasure. Their main source of nourishment is the absorption of energy from life forms, by way of blood.
  5. Djinn have their own music and language, and they do sing and whistle, just like people. Their own language sounds like a mixture of Latin and ancient tongues from the Middle East, such as Sumerian.
  6. Djinn will create poltergeist disturbances, if it suits their purposes. They can make noises, smells, apparitional forms, and shadow-people forms.
  7. Djinn can cause nightmares. Like some other entities, they can cause unpleasant dreams, especially dreams that are real experiences in an alternate reality. When they wish to manipulate and control, they are capable of interfering in sleep.
  8. Djinn can affect moods and thoughts, and they can influence a person according to that person’s own inclinations.
  9. Djinn can cause physical injury, but they take such actions only when they feel they, their family or clan have been harmed or wronged by a person, much as a human would react in a protective way. They can cause harm in several ways. One way is like an electrical shock to the system. They can knock a person down, cause things to fall on them, and alter their body to cause illness. Hostile Djinn can act out in unprovoked aggressive ways just as criminal human beings do.
  10. Djinn often attach to the body’s field of energy rather than enter. They can take over a person to alter mood and behaviour.
  11. Djinn come in all persuasions, attitudes and mindsets, just like humans. Not all of them are hostile or unfriendly. Some are indifferent and don’t want to be bothered with us, and an even smaller number may be inclined to be helpful, provided it serves their own interests as well.
  12. Djinn live very long lifespans, hundreds, perhaps even thousands of years. Like humans, they have the potential to ascend to an enlightened state of being.

THE DJINN PART EIGHT: DEITY AND DJINN

A direct correlation can be made between Deity and Djinn; for Djinn are the possessors of creatures, and each Deity in their true form could also be said to be a form of Djinn. This is how those creatures on the earth, whom are said to be of pure blood, of the Royal Blood Lineage, are able to live for considerable Earth Years. It will be in the form of an entity and thus when challenged or where there is need, the Highest forms of Spirit will either present as an apparition’ or take charge of a living creature.

What is interesting to note, is that there are a variety of types of Djinn, some that will exist within and others that will manifest to be in form of a Poltergeist, through from Demi-Gods to those that are indeed half-human.

 

THE DJINN PART NINE: THE CLANS OF THE DJINN:

Throughout the centuries, long before the time of pharaohs and kings, Djinn were the rulers of universe! They are the earliest inhabitants of the universe, being created by G-d before humans.

When one of their tribe Jinn Shaitan disobeyed G-d, the tribe had thrown it out of heaven to ground. The tribes were able to know what would be happening in the universe as they were in communication with the angels.

Djinn are magical beings and whereas most mortals were formed by the creator from earth mixed with other elements, they, the Djinn were formed in the distant past from smoke and fire. The different tribes had a lot of interaction with mortals and were known to take them as slaves, teachers, students, lovers, worshipers, and even for food….

 

THE DJINN PART TEN: THE MAJOR TRIBES

There are six major tribes of Djinn..

  • Jinn are the most common and often interact with mortals. They are also called commonly as jinnat, jinn, jinni and genie.
  • Marid are few in numbers, but very powerful. They tend to live near the coast. The Marid tribe is the smallest among the Djinn but it is also the oldest and its members the strongest. They usually live near the coast and are masters at controlling the weather. Sailors do well not to anger these spirits. Some are partial to mortals, while others react violently to them. However, they are not on friendly terms with the Ifrit. Many centuries ago the Marid saved the Jinn from being destroyed by the Ifrit and the Shaitan and the Ifrit have born a grudge ever since then. Marid Djinn can take the form of a waterspout travelling across the water or of a porpoise, horse or old man and they are vulnerable to both copper and iron.
  • Ifrit are more common and tend to be violently opposed to mortals. Ifrit are among the most powerful of the tribes and they are extremely violent towards mortals, they make their homes in abandoned or desolate places, and will attack any who disturb them without hesitation. Iblis was a great leader of the Ifrit but was corrupted by a demon; today the Ifrit are still the tribe that interacts most with infernal powers. Ifrit can appear as a dog, a great tornado of dust, a magical camel made of sand, a giant scorpion or serpent spitting fire. Only the most experienced of mortals has any chance of surviving an encounter with an Ifrit but they are vulnerable to iron.
  • Shaitan, the allies of the Ifrit live in the mountains and underground. Shaitan are the second oldest tribe and allied with the Ifrit and Ghul; they are master deceivers whom delight in manipulating mortals and others to their own ends. However, they are also very proud and this can be used against them; many also had human worshipers in ages past. Shaitan make their homes in the mountains and deep underground. They can take the form of a cloud of smoke, a jackal or a black camel. They can also appear as beautiful women, though always with some part of an animal somewhere on their bodies. They often use disease as a weapon and they are vulnerable to iron.
  • The Ghul are the basest and most depraved of the Djinn, and prey on both the living and the dead. Like the Ifrit, Ghul are wholly corrupted by the infernal powers. Though they are very intelligent, they are entirely driven by a crazed lust to feed. They stalk the wastes between cities, preying on both living people and dead bodies. Many seek out gravesites to devour the newly fallen. However, they are very superstitious and may be tricked because of this. Ghul often appear as pilgrims in order to join caravans but will openly attack individuals or small groups. They may also appear as whirlwinds or as vultures. Almost all Ghul are female and they are vulnerable to iron.
  • Jann are allies of the Djinn, though they are more conservative and have fewer interactions with mortals than the Djinn. They are more individualistic, yet on the whole have aided mortals more than not. They were among the first Djinn with which mortals came into contact and many of those reside in oases. Caravans could prosper or become lost and die at their whim. They can take the form of a white camel or a whirlwind of sand. Their greatest enemies are the Ghul and they are vulnerable to copper.

THE DJINN: PART ELEVEN: THE ATTRIBUTES

Djinn names are difficult to know unless a Djinn himself reveals his true name to the master. Djinn are older than humankind and were created of “smokeless fire” where-as humans were made of “clay”. However, because the djinn are in fact made of fire, whenever they take human form, their eyes, which are set vertically in their head, can be seen flaming.

Djinn are the cause for shooting stars, violent sandstorms, and whirlwinds. Djinn have been known to live in ruins, wells, kitchen fireplaces and public bathrooms, but most commonly their favourite abode is the desert, often making their homes in oases, in the desert. While the attention of Djinn may be tempting and exciting, it is not really good in reality to be mixed up with them.

Djinn are in fact related to the Fay, though today they are more separate and estranged than ever. All elder Djinn are very powerful, in respect that they can fly and can choose to become completely invisible, as well as having a greater command of the magical arts. Younger Djinn are generally much weaker because of their distance from Arabia, of intermarriage with humans and the consequences of their choice. The Djinn in Islam are mentioned in the Qur’an, with the majority of them having converted to Islam. Djinn are fascinated by ankhs for they actively attract their attention.

 

THE DJINN PART TWELVE: LIFE CYCLES AND RELATIONSHIPS:

Very little is known about the life cycle of the djinn; it is presumed that they are born from other djinn but there has never been any record of children among them. However, they have been known to take mortal lovers in the usual way, with the usual consequences. Such children thus born are mortal, though they are almost always powerful magicians or otherwise magically enhanced. Their blood can run in a family for centuries and sometimes lie latent until it shows itself in a child some generations later.

Many magical creatures in the desert are the result of the Djinns’ couplings with lions, scorpions and other creatures. They live in a very different state from mortals; whereas a mortal may consider things that have not and will never be, in contrast, for a Djinn to think something means to do it. If something has not happened they do not know about it; if they consider something, it happens. Where-ever a Djinn goes, reality is bent, thus, for them to interact with a mortal can be extraordinarily dangerous. The best tactic to take is to cut the encounter as short as is possible. When a Djinn dies, its soul infuses the area of its death. Djinn are creature of free will, their powers are beyond human imagination and they can tell about past & present but can make mistakes in predicting about the future.

 

THE DJINN PART THIRTEEN: MAGIC AND METAL:

Some Djinn are vulnerable to certain kinds of metal, especially iron or copper yet it is not known if these can be fatal to them. They can take the form of animals or people, and often do so when dealing with mortals. The power of the Djinn is white magic, black magic, chaos, alterations, time, teleportation, elemental, illusion and to transmute. It is not known if they live forever, but they have been known to survive for millennia, at the very least. Killing Djinn is even more in doubt.

While some have vulnerabilities to some kinds of metal, these have not ever been said to strike a killing blow against them. There are only cryptic references to the slaying of Djinn, and these are always from seemingly harmless actions. These include throwing such things as a verbal curse or throwing a small stone or plum pit near them.

 

THE DJINN PART FOURTEEN: FURTHER HISTORY OF THE DJINN PART TWO:

Djinn are of course a spiritual species known across the Earth, particularly within Islamic traditions. They are created from a ‘smokeless fire’, in other words created from Pure Light. The Kingdom of the Djinn is most definitely diverse and completely different to what one may know from the world of men. Contrary to popular belief, Djinn can do good things but can also do very bad things. We must remember that what we know as Satan was also of Djinn origin. What is equally surprising is that people truly believe that they can control Djinn; this is so far removed from the truth for Djinn have free will, to do as they choose.

Djinn by nature enjoy darkness rather than light, and if in light they prefer ‘dull skies’. Historically and in reality, Djinn will also play ‘games’, being mischievous and tricky by nature. The truth is, you will never fully know a Djinn, you will never fully understand them, though you may think you do; this is just a false reality. Their moods change as quickly as the wind, and will become greatly angered when deceived, when betrayed by humans.

In fact, the only way to resolve an issue you may have with a Djinn is to apologise to them, negotiate with them whilst they are in a pleasing form – NEVER attempt to negotiate when they are angered, you MUST allow them to ‘calm down’ and gather their own thoughts first, before attempting to approach them. Be warned; dabblers whom pretend to know what they are doing magically with Djinn will always end up with health issues, even admission to hospital.

 

THE DJINN PART FIFTEEN: CLANS OF DJINN:

Enkidu: Also referred to as ‘Ghoul’ and further as ‘Tilm’. In fact, the Clan of Jesus were of Enkidu; considered the most powerful, dangerous, and rebellious. They are directly linked to the Prime Djinn, the Creator; they are vampire like and can be cannibalistic, with their path lined with Phosphorous

Kimaran: Also referred to as ‘Marid’, considered dangerous but open to negotiation. They are the Supporters of the Prime Djinn, with their path lined with Hesperus.

Habe: Also referred to as ‘Ifreet’, they are giant powerful Djinn whom are labelled giants; they can be argumentative, with their path lined with Hesperus.

Eme: Also referred to as ‘Lost Demons’, they are indecisive and seek to create chaos unless balanced by external forces. They are labelled the ‘Wanderers’, never really settling in one place, with their path lined with Phosphorous.

Mainstream society has this odd belief that Djinn will give the ‘possessor’ three wishes. First of all, as explained, a Djinn cannot be possessed, and secondly why on earth would a Djinn want to grant a wish to a human in the first place? Djinn may be described as Plasma Energy, able to possess humans or animals.

 

THE DJINN: PART SIXTEEN: THE DJINN AND THE LIVING:

A good way to describe how a Djinn enters a living creature is first through the brain; it is the electro-magnetic pulse of brainwave activity that helps. In other words, increased brainwave activity enables a smoother transition for Djinn.

It is important to note that Djinn do not like to show their true self to humans, whom ever the human is. So never challenge a Djinn to reveal itself to you; you have been warned.

In past times, it was common practice to marry Djinn, especially in places like Egypt. It is further passed down through ‘tradition’ that people have children through Djinn and when we begin to comprehend this, it is truly simple. Think about it, Djinn as the ‘possessor’ will morph and even bond with the living creature it is inhabiting, so the reproduction process is no different than two basic humans reproducing.

It is important to note that when we refer to the age of a Djinn, it will always be in thousands. Djinn are the first and will be the last; they are the Alpha to Omega, the seed of time. For example, when we explore the Prime source, that of Vexa or rather Vex, we acknowledge that his age is 13,277 years old. But what does this really mean? Djinn are like the phoenix, they die and are re-born, however death to Djinn is different. Yes, as the possessor the body will cease to exist, it may even age but at a slower aging process in most. So, for Vexa, he is over thirteen thousand years old, in other words, he has been within the constraints of the earthly plain for this period, travelling from one living creature to another, until such a point that he will leave and not return.

It is correct to assume that Djinn carry memories of the past with them always, the difference is that when possessing a living creature, the creature is not always able to access past memory. However, for those whom are loyal, those whom follow and respect the powers of the Djinn, will be taught how to open the memories of the past, the current and in an oddity for most, are able to access future events within the world of men.

THE DJINN: FURTHER EXPLANATIONS

This is the correct modern language spelling of the word’Djinn’, although western readers often make the mistake of of such to be ‘Jinn’. As we know, Djinn are born from pure light, and are of a spiritual place known as Kaf; said to be the spiritual place known as the ‘EmeraldMountains, a subject area yet to be explored.

There is a tale of Solomon having had complete power over the Djinn. It is said that God gave Solomon a copper and iron ring that enabled him to subdue the Djinn, and which protected him from their powers. In some accounts, the ring was inscribed with a pentacle, and it other accounts it was set with a gem, some say a diamond, but we know it to be Garnet, that sacred stone which has a living force of its own. With the ring, Solomon branded the necks of the Djinn as his slaves and set them to work, building the first temple of Jerusalem, and even the entire city of Jerusalem.

A further story tells of a jealous Djinn, Asmodeus who stole Solomon’s ring while he bathed in the river Jordan. This Djinn seated himself on the King’s throne at the King’s palace and reigned over his kingdom, forcing Solomon to become a wanderer. God compelled Asmodeus to throw the ring into the sea. Solomon retrieved it, and punished Asmodeus by imprisoning him in a bottle.

There are further accounts of Solomon convoking another Djinn to his palace of which, the entire floor was made of crystal. It is said that Solomon and the Djinn sat at tables made of iron, so to weaken the Djinn’s magical powers. The king then put the Djinn to work building palaces, making carpets, and creating lakes, statues, and even tending to the gardens.

We know that humans were made from clay and water and Djinn from Pure Light. Djinn are invisible to most and so are their powers. Djinn will always attempt to conceal their powers unless it is necessary to use them. It is important to note that Djinn were on the earth prior to mankind. In some accounts, the physical Djinn were on the Earth two thousand years before Adam and Eve or rather before the first two species of humans. When Adam was created G-d instructed the Djinn to bow before him, all the Djinn complied except one, sometimes known as ‘Iblis‘, the leader of the Djinn. For his refusal, Iblis was thrown out of the Emerald Mountains (i.e. Heaven) and refused any further access to Kaf. Soon after Iblis being thrown out, the seven Djinn were cast out too. Iblis appealed to G-d and the Djinn were granted opportunity to redeem themselves at the time of Judgment Day.

Iblis by the refusal was now called a ‘Shayton‘, which would become the name for a devil, with what would be known as his ‘evil-minded followers’. Recognition must be given to the freewill of Djinn further. They are responsible for the actions that create reaction and will be judged at the Last Judgment. It is said that Muhammad had encounters with the Djinn too and he warned his people to close their doors, cover their utensils, and to keep their children close to them at dusk-fall, for the Djinn enjoy taking things. The Djinn, unless it is necessary, will not open a locked door, uncover an item, or untie a knot. But know this, that if a Djinn is harmed or killed within their current creature (i.e. current body), all other Djinn should, and must take revenge, they will bring misfortune, illness, and even death to the perpetrators.

Muhammad said that if people find a snake within their home, they should call out to it for three days before killing it. If the snake is a Shape-shifting Djinn, it will leave. If it remains after three days, it is an ordinary snake and can be killed.

There is so much more to the Djinn than meets the eye or has been told before, yet hopefully this sharing of knowledge will provide enlightenment, entwined as it is within these pages and likewise entwined within human history… and of course i shall be sharing more when the time is right….

 

‘The Keeper of Scrolls’ August 2021

Edited by Janis with warm thanks to Karl Neville

for his knowlege and teachings